In most games it is necessary to use a terrain generator system to make the player feel in a realistic atmosphere.
In Role Playing Games (RPGs), Racing Games, FPS among others we could find some kind of applied terrain system.
Create large and highly detailed terrains for your game or 3D applications.
Including:
- 3 types of terrain generator (HeightMap, LOD and Random)
- 3 types of procedural texturing ( by files , colors and Layers )
- Real-Time preview
- Pre-defined Ilumination
Back to topAs a graphical integration tool in applications of Real-Time simulations, the Knight BSP C&R offers several features that can help Organize, Optimize and Improve 3D graphic atmosphere with the least of work and the best in performance.
With several processing modules it enables to increase the realism of the scenarios at the same time it optimizes the whole visual atmosphere generated by artists at a simulated 3D atmosphere creation.
Optimize, organize and improve the final quality of the produced graphics during the 3D modeling.
Including:
- BSP,PVS and Portals compilations.
- Repair of T joints.
- Lightmaps and Shadows.
- The removal of invisible objects.
- The removal of a wrongful Geometry.
Back to top
The 3D Engine integrated with the Lua scripting language can be controlled and set directly through the scripts using several features available for your project development.
Using flow control commands as “if”, “then”, “else”, etc. enables you an unprecedented flexibility for the performance of tests and control of the events executed during the implementation of the game or Virtual model, allowing the inclusion of complex logic without previous knowledge of robust programming language as C or C++.
Have total control towards 3D Engine and program all the logic of your game or 3D application using all the power of LUA scripting language.
Including:
- Total access among all objects that control the Engine.
- Total access among In-Game Objects as AI Pathfinding and Animations.
- Easy game programming with simple rules and without C++ or Delphi programming.
Back to topIn most games it is necessary to use a system for the creation of worlds to facilitate the development of an appropriate atmosphere for the game. In Role Playing Games (RPGs), Racing Games, FPS among others we can find a variety of "worlds", also named as "Level" or "Game level".
The Knight Level Editor enables a modeling of atmospheres to be inserted in a computer game or Real-Time application, in a quick and easy way.
Model your own virtual World using our 3D Modeling tool, including:
- Animations
- World Entities as SkyBoxes, Lights.
- 3D Sound Sources as Doppler Effect.
Back to topAfter a game character are properly modeled and your animations are created, it´s necessary put this character in a real game enviroment.
Is that means this character must interact with other elements of the game like push boxes, jump against a wall, fight with other characters and many other situations.
Depending on how this character is "setup", can be painfully to the programmers insert this character on the game enviroment, or in the worst cases overhead the efforts to get this character working on the game as designed.
To minimize the impacts on the phase of importing and setup the game characters to a game, the Character Model Architect tool offers a variety of functions and include many helpers on the Model to make possible the programmers control this character in a easy way inside the 3D Engine.
Setup your game characters easily using our 3D Character tool, including:
- Broke animations.
- Define colision boundings and colision joints.
- Test and preview the model before it be used by game programmers.
- Import characters in Milkshape format.
Back to topPurchase now one of the game development software from WDW Tecnologia & Entretenimento. The most complete solution for the creation and implementation of your entertaining digital project.